Spell
NormalHero Flash!!
Archetype:
Elemental HERO
View:
6966
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
Hero Flash!! — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 43 · Deck: 44 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Hero Flash!! converts four specific Graveyard cards (H - Heated Heart, E - Emergency Call, R - Righteous Justice, O - Oversoul) into one Normal Elemental HERO Special Summoned from the Deck, plus direct attacks for all Normal Elemental HERO monsters on the field. It is a staple in 49 sampled decks, but that frequency confirms accessibility rather than power, and it earned no points for its Normal-monster body or its ATK. The four-card Graveyard requirement is the main drag, and the absence of combo data keeps combo conversion and effect interaction low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Live in 49 sampled decks, mostly at one copy, and two of its Graveyard costs (E - Emergency Call, O - Oversoul) are among its top partners, but it still needs four specific Graveyard cards, so it is not a reliable opening-hand card (observed/inferred). |
| Combo & Conversion | 45 | One Special Summon of a Normal Elemental HERO from the Deck plus direct-attack enablement is a modest conversion from a costly start; no combo examples or power index are supplied (verified text, inferred strength). |
| Resource Economy | 50 | Spends the card and four Graveyard cards to return one Deck monster, so it is roughly card-neutral rather than a refuel; no netCardAdvantage data is supplied (verified text, inferred). |
| Effect & Interaction | 0 | The card has no negation, removal, or hand-trap effect (verified from text). |
| Material Utility | 0 | As a Spell it cannot be material, and its summoned Normal monster is not a value body (verified from text). |
| Resilience & Flexibility | 35 | A Spell with a paid Graveyard cost, so once activated it cannot be undone by a single negate-proof interaction, but a Spell negate stops it cleanly and it has no multi-zone or multi-turn presence (inferred). |
| Deck-Building Efficiency | 40 | One copy is the norm in 46 of 49 decks, but it commits the deck to the Elemental HERO Graveyard package, which works as a brick-style restriction (observed/inferred). |
Calculation
Weight profile: Starter / Combo enabler weights only; no secondary blend applied (Extender noted but not blended). Intrinsic ≈ 43, Deck ≈ 44, Meta = provisional. Modifiers: garnet/brick (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Deck-to-field Special Summon of a Normal Elemental HERO with no hand cost beyond the card itself
- Enables direct attacks for all Normal Elemental HERO monsters, which can convert a board into damage
- Widely run: 49 sampled decks across four named archetypes (Heroic, Ryzeal, Heraldic, Elemental HERO)
- Strong partner coherence: Miracle Fusion appears in 67.3% of its decks, and E - Emergency Call and O - Oversoul are top partners
Weaknesses
- Requires four specific Graveyard cards, which makes it a brick in a hand without them
- No combo evidence supplied, so its conversion and centrality are text-based only
- No opponent interaction of its own
- The summoned body is a Normal monster, so its ceiling is low
Counters / choke points
- Spell negation on activation (inferred from card type; no counter data supplied)
- Graveyard disruption that removes one of the four named cards before activation (inferred from the cost text)
Best use
Starter / Combo enabler: deck-to-field Special Summon plus direct-attack finisher in Elemental HERO shells. Decks: Elemental HERO, Heroic, Heraldic, Ryzeal. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: banish H - Heated Heart, E - Emergency Call, R - Righteous Justice and O - Oversoul from the Graveyard, Special Summon 1 Elemental HERO Normal Monster from the Deck, and direct attacks for Normal Elemental HERO monsters this turn; 49 sampled decks, 46 of them at one copy (avg 1.1); Miracle Fusion co-occurs in 33 of 49 decks (67.3%)
- Observed: Four named archetypes appear (Heroic 9, Ryzeal 5, Heraldic 5, Elemental HERO 1); three further buckets are archetype-less; No combo data: appearances 0, so starter, material and payoff roles cannot be measured
- Inferred: Deck-to-field starter role with a Graveyard-cost restriction lowers accessibility below an opening-hand card; Combined with its Normal-monster body, the card's combo ceiling is low
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): inclusion % inferred from the 49-deck sample only distinct archetypes reports 7 but three of those buckets are archetype-less; the named archetype count is 4 no banlist token: assumed 3 copies (unlimited) no measure of how often all four Graveyard costs are present at activation






