Hero Flash!!
Spell Normal

Hero Flash!!

  • Archetype:
  • Elemental HERO

  • View:
  • 6966




Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
44± 6/ 100
Power Score
Intrinsic 43
Deck 44

Hero Flash!! — Power Evaluation

Final Score: 44 ± 6 · Confidence: Medium

  • Intrinsic: 43 · Deck: 44 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Hero Flash!! converts four specific Graveyard cards (H - Heated Heart, E - Emergency Call, R - Righteous Justice, O - Oversoul) into one Normal Elemental HERO Special Summoned from the Deck, plus direct attacks for all Normal Elemental HERO monsters on the field. It is a staple in 49 sampled decks, but that frequency confirms accessibility rather than power, and it earned no points for its Normal-monster body or its ATK. The four-card Graveyard requirement is the main drag, and the absence of combo data keeps combo conversion and effect interaction low.

Axis scores

Axis Score Evidence
Accessibility 50 Live in 49 sampled decks, mostly at one copy, and two of its Graveyard costs (E - Emergency Call, O - Oversoul) are among its top partners, but it still needs four specific Graveyard cards, so it is not a reliable opening-hand card (observed/inferred).
Combo & Conversion 45 One Special Summon of a Normal Elemental HERO from the Deck plus direct-attack enablement is a modest conversion from a costly start; no combo examples or power index are supplied (verified text, inferred strength).
Resource Economy 50 Spends the card and four Graveyard cards to return one Deck monster, so it is roughly card-neutral rather than a refuel; no netCardAdvantage data is supplied (verified text, inferred).
Effect & Interaction 0 The card has no negation, removal, or hand-trap effect (verified from text).
Material Utility 0 As a Spell it cannot be material, and its summoned Normal monster is not a value body (verified from text).
Resilience & Flexibility 35 A Spell with a paid Graveyard cost, so once activated it cannot be undone by a single negate-proof interaction, but a Spell negate stops it cleanly and it has no multi-zone or multi-turn presence (inferred).
Deck-Building Efficiency 40 One copy is the norm in 46 of 49 decks, but it commits the deck to the Elemental HERO Graveyard package, which works as a brick-style restriction (observed/inferred).

Calculation

Weight profile: Starter / Combo enabler weights only; no secondary blend applied (Extender noted but not blended). Intrinsic ≈ 43, Deck ≈ 44, Meta = provisional. Modifiers: garnet/brick (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Deck-to-field Special Summon of a Normal Elemental HERO with no hand cost beyond the card itself
  • Enables direct attacks for all Normal Elemental HERO monsters, which can convert a board into damage
  • Widely run: 49 sampled decks across four named archetypes (Heroic, Ryzeal, Heraldic, Elemental HERO)
  • Strong partner coherence: Miracle Fusion appears in 67.3% of its decks, and E - Emergency Call and O - Oversoul are top partners

Weaknesses

  • Requires four specific Graveyard cards, which makes it a brick in a hand without them
  • No combo evidence supplied, so its conversion and centrality are text-based only
  • No opponent interaction of its own
  • The summoned body is a Normal monster, so its ceiling is low

Counters / choke points

  • Spell negation on activation (inferred from card type; no counter data supplied)
  • Graveyard disruption that removes one of the four named cards before activation (inferred from the cost text)

Best use

Starter / Combo enabler: deck-to-field Special Summon plus direct-attack finisher in Elemental HERO shells. Decks: Elemental HERO, Heroic, Heraldic, Ryzeal. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: banish H - Heated Heart, E - Emergency Call, R - Righteous Justice and O - Oversoul from the Graveyard, Special Summon 1 Elemental HERO Normal Monster from the Deck, and direct attacks for Normal Elemental HERO monsters this turn; 49 sampled decks, 46 of them at one copy (avg 1.1); Miracle Fusion co-occurs in 33 of 49 decks (67.3%)
  • Observed: Four named archetypes appear (Heroic 9, Ryzeal 5, Heraldic 5, Elemental HERO 1); three further buckets are archetype-less; No combo data: appearances 0, so starter, material and payoff roles cannot be measured
  • Inferred: Deck-to-field starter role with a Graveyard-cost restriction lowers accessibility below an opening-hand card; Combined with its Normal-monster body, the card's combo ceiling is low
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): inclusion % inferred from the 49-deck sample only distinct archetypes reports 7 but three of those buckets are archetype-less; the named archetype count is 4 no banlist token: assumed 3 copies (unlimited) no measure of how often all four Graveyard costs are present at activation











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